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	<title>Comments on: Unfocused rambling about Goblin-types, the Dwarf-Land dungeon, etc.</title>
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	<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/</link>
	<description>A vast castle built by generations of mad wizards and insane geniuses.</description>
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	<item>
		<title>By: Ogre Mark5</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-2569</link>
		<dc:creator><![CDATA[Ogre Mark5]]></dc:creator>
		<pubDate>Thu, 29 Nov 2012 06:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-2569</guid>
		<description><![CDATA[Are you suggesting that David Bowie is NOT the Troll King?

Oh, and I thought everybody knew that Elves turn into granola when they die.]]></description>
		<content:encoded><![CDATA[<p>Are you suggesting that David Bowie is NOT the Troll King?</p>
<p>Oh, and I thought everybody knew that Elves turn into granola when they die.</p>
]]></content:encoded>
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	<item>
		<title>By: Scott</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1990</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Thu, 03 May 2012 12:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1990</guid>
		<description><![CDATA[I had a *lot* of fun with Earthdawn back in the 90s.  I didn&#039;t particularly care for most of the later first edition splats, and I never got into later editions at all, but one of the most fun campaigns I ever ran was a more-or-less stock Earthdawn campaign.]]></description>
		<content:encoded><![CDATA[<p>I had a *lot* of fun with Earthdawn back in the 90s.  I didn&#8217;t particularly care for most of the later first edition splats, and I never got into later editions at all, but one of the most fun campaigns I ever ran was a more-or-less stock Earthdawn campaign.</p>
]]></content:encoded>
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		<title>By: Joshua Fontany</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1989</link>
		<dc:creator><![CDATA[Joshua Fontany]]></dc:creator>
		<pubDate>Thu, 03 May 2012 09:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1989</guid>
		<description><![CDATA[Wow, I&#039;m struck by how similar your &#039;fairy tale&#039; humanoids are to my own. I&#039;m running an Earthdawn 3rd Edition game by mashing in a bunch of Greyhawk material (Starting with Homlet and the ToEE). I chose &#039;the Fae&#039; as a third faction to balance the civilized lands VS the Temples minions and evil monsters. After some research (link in a moment) I chose Kobolds, Bugbears, Gnolls, Goblins/Imps, etc to retool for the &quot;Unseelie fae&quot;.

The game involves my girlfriend&#039;s son (12), so when they killed the first troupe of goblins+bugbear (who were stealing a baby from a farmhouse on the edge of town) the gobs burst into blue gel when killed, while the bugbear collapsed from the inside leaving only the white furry pelt and teeth, and a miasma of ozone or ether, or something akin to them, clung to the area (&amp; the PCs).

Named Kobolds in my Barsaive are faerie spirits (inhabitants of another plane of existence, like most Fae) which have manifested themselves in pieces wood or stone which resemble crudely humanoid forms (from the tradition of keeping a &#039;kobold&#039; in a felt lined box). Named Kobolds are followed and swarmed about in astral space by the Kobold clans... those weaker kobold fae who cannot get to our realm on their own.

Named Kobolds horde magic, wealth, and captive lives to bring more of their kin to the material realm. They can learn PC level magic/skils (and them teach those skills to the clans, etc). A favored tactic involves amassing enough magic, then going into a mine and manifesting the clan from the very wooden supports holding it up. My PCs haven&#039;t run into a Named Kobold yet.....

When a mook kobold is killed it reverts to the raw wood or stone it was manifested from, and it&#039;s spirit flees back to astral space into a coma that lasts until the next full moon.

The first encounter with kobolds was getting jumped at dusk by a small batch of them while trying to rescue a windling (PC-race pixie) Thief who was caught up in a kobold set cage-trap up a pine tree.
The kobolds jumped on the mage&#039;s face, and the air-sailor used some epic called shots and her rapier to deal with them.

After the 2 PCs had hacked the ambush down they were surprised to discover crudely humanoid root-bundles and pine gnarls scattered around with sword cuts and spear wounds. Both players commented on how &#039;creepy&#039; that was.

So far this has set a great tone for more classic Fae later on (Sidhe nobles, redcaps, etc). It also made camping in the woods after the kobold attack a tense unsettling moment.

Many of my ideas were inspired by the epic amount of IRL research put into the Legendary Quest monster/creature books (aforementioned link):

http://legendaryquest.netfirms.com/Download.htm]]></description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;m struck by how similar your &#8216;fairy tale&#8217; humanoids are to my own. I&#8217;m running an Earthdawn 3rd Edition game by mashing in a bunch of Greyhawk material (Starting with Homlet and the ToEE). I chose &#8216;the Fae&#8217; as a third faction to balance the civilized lands VS the Temples minions and evil monsters. After some research (link in a moment) I chose Kobolds, Bugbears, Gnolls, Goblins/Imps, etc to retool for the &#8220;Unseelie fae&#8221;.</p>
<p>The game involves my girlfriend&#8217;s son (12), so when they killed the first troupe of goblins+bugbear (who were stealing a baby from a farmhouse on the edge of town) the gobs burst into blue gel when killed, while the bugbear collapsed from the inside leaving only the white furry pelt and teeth, and a miasma of ozone or ether, or something akin to them, clung to the area (&amp; the PCs).</p>
<p>Named Kobolds in my Barsaive are faerie spirits (inhabitants of another plane of existence, like most Fae) which have manifested themselves in pieces wood or stone which resemble crudely humanoid forms (from the tradition of keeping a &#8216;kobold&#8217; in a felt lined box). Named Kobolds are followed and swarmed about in astral space by the Kobold clans&#8230; those weaker kobold fae who cannot get to our realm on their own.</p>
<p>Named Kobolds horde magic, wealth, and captive lives to bring more of their kin to the material realm. They can learn PC level magic/skils (and them teach those skills to the clans, etc). A favored tactic involves amassing enough magic, then going into a mine and manifesting the clan from the very wooden supports holding it up. My PCs haven&#8217;t run into a Named Kobold yet&#8230;..</p>
<p>When a mook kobold is killed it reverts to the raw wood or stone it was manifested from, and it&#8217;s spirit flees back to astral space into a coma that lasts until the next full moon.</p>
<p>The first encounter with kobolds was getting jumped at dusk by a small batch of them while trying to rescue a windling (PC-race pixie) Thief who was caught up in a kobold set cage-trap up a pine tree.<br />
The kobolds jumped on the mage&#8217;s face, and the air-sailor used some epic called shots and her rapier to deal with them.</p>
<p>After the 2 PCs had hacked the ambush down they were surprised to discover crudely humanoid root-bundles and pine gnarls scattered around with sword cuts and spear wounds. Both players commented on how &#8216;creepy&#8217; that was.</p>
<p>So far this has set a great tone for more classic Fae later on (Sidhe nobles, redcaps, etc). It also made camping in the woods after the kobold attack a tense unsettling moment.</p>
<p>Many of my ideas were inspired by the epic amount of IRL research put into the Legendary Quest monster/creature books (aforementioned link):</p>
<p><a href="http://legendaryquest.netfirms.com/Download.htm" rel="nofollow">http://legendaryquest.netfirms.com/Download.htm</a></p>
]]></content:encoded>
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	<item>
		<title>By: Scott</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1964</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 02:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1964</guid>
		<description><![CDATA[That&#039;s actually a pretty cool idea.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s actually a pretty cool idea.</p>
]]></content:encoded>
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	<item>
		<title>By: Brendan</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1962</link>
		<dc:creator><![CDATA[Brendan]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 14:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1962</guid>
		<description><![CDATA[&lt;i&gt;When slain, a Kobold dissolves into a mass of disgusting but mostly harmless vermin – millipedes, botflies, waxworms, moths that flap across one’s nose and mouth, etc.&lt;/i&gt;

Love it.

Maybe dead elves dissolve into butterflies and silkworms? Thus no body for raise dead. And maybe the finest cloth is made from the silk from dead elf silkworms and stitched together butterfly wings.]]></description>
		<content:encoded><![CDATA[<p><i>When slain, a Kobold dissolves into a mass of disgusting but mostly harmless vermin – millipedes, botflies, waxworms, moths that flap across one’s nose and mouth, etc.</i></p>
<p>Love it.</p>
<p>Maybe dead elves dissolve into butterflies and silkworms? Thus no body for raise dead. And maybe the finest cloth is made from the silk from dead elf silkworms and stitched together butterfly wings.</p>
]]></content:encoded>
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	<item>
		<title>By: Cole</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1959</link>
		<dc:creator><![CDATA[Cole]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 23:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1959</guid>
		<description><![CDATA[&lt;i&gt;which may end up just being backwards Gnomic&lt;/i&gt;

presumably called &quot;Cimong&quot;]]></description>
		<content:encoded><![CDATA[<p><i>which may end up just being backwards Gnomic</i></p>
<p>presumably called &#8220;Cimong&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: trey</title>
		<link>http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1958</link>
		<dc:creator><![CDATA[trey]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 23:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/#comment-1958</guid>
		<description><![CDATA[Ha! How about the more marketable &quot;Arnesonian-Hargavian unnaturalism&quot;? ;)

Fane of the Anti-Krampus sounds all kind of intriguing.]]></description>
		<content:encoded><![CDATA[<p>Ha! How about the more marketable &#8220;Arnesonian-Hargavian unnaturalism&#8221;? ;)</p>
<p>Fane of the Anti-Krampus sounds all kind of intriguing.</p>
]]></content:encoded>
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